Board Game as An Evaluation Instrument for Classification of Living Things Material

Authors

  • Trifonia Yulianti Bebe Kaka Tribhuwana Tunggadewi University
  • Yuswa Istikomayanti Tribhuwana Tunggadewi University
  • Riantina Fitra Aldya Tribhuwana Tunggadewi University

DOI:

https://doi.org/10.18592/tarbiyah.v13i2.11989

Keywords:

board game, classification of living things, evaluation instrument

Abstract

The aim of the research was to develop a board game on the classification of living things that were suitable for use by class VII students at MTs Muhammadiyah 1 Malang.  This research used the ADDIE method, which consists of 5 stages: analysis design, development, implementation, and evaluation.  The time and place of this research were carried out in class VII at MTs Muhammadiyah 1 Malang.  This research was conducted from August to September 2023.  Validation by media experts to assess the board game being developed, namely in terms of image, colour and writing aspects.  Results of a large-scale student response questionnaire from 24 VII grade students.  Experts rated the results of the research; the evaluation instrument obtained used an average of 66% (valid), the assessors from media experts obtained a score of 76% (valid), and science teachers obtained a score of 87,5% (valid), and student responses showed a positive valued with a score of 86%, in general students stated that the board game media was valid and easy to used.  Furthermore, it could have been further developed towards the complexity aspect of the game on other science and biology topics that were more diverse and had their characteristics.

Author Biography

Yuswa Istikomayanti, Tribhuwana Tunggadewi University

Program Studi Pendidikan Biologi, Fakultas Ilmu Pendidikan, Universitas Tribhuwana Tunggadewi.

References

Agustin, N., Sudarmin, Sumarti, S. S., & Addiani, A. K. (2018). Desain Instrumen Tes Bermuatan Etnosains Untuk Mengukur Kemampuan Berpikir Kritis Siswa Sma. Jurnal Inovasi Pendidikan Kimia, 12(2), 2159–2169.

Aisyah, N., Susongko, P., & Fatkhurrohman, M. A. (2019). Penerapan Model Teams Games Tournament (TGT) dengan Permainan Teka-Teki Silang (TTS) terhadap Keterampilan Berpikir Kritis Peserta Didik. Cakrawala: Jurnal Pendidikan, 13(2), 1–11. https://doi.org/10.24905/cakrawala.v13i2.200

Alotaibi, M. S. (2024). Game-based learning in early childhood education: a systematic review and meta-analysis. Frontiers in Psychology, 15(April). https://doi.org/10.3389/fpsyg.2024.1307881

Astuti, W., & Kristin, F. (2017). Penerapan Model Pembelajaran Teams Games Tournament Untuk Meningkatkan Keaktifan dan Hasil Belajar IPA. Jurnal Ilmiah Sekolah Dasar, 1(3), 155. https://doi.org/10.23887/jisd.v1i3.10471

Branch, R.M. 2009. Instructional Design: The ADDIe Approach. London: Springer Science.Cagle, S.M. Ashley A. Anderson, N. C. K. (2024). Empowering students to address misinformation through community engaged . Journal OfResearch in Science Teaching, 24(1), 1–35.

Chalid, S. (2000). Tenun Ikat Indonesia. Museum Nasional, 1–3. http://munas.kemdikbud.go.id/ebook/file/tm/TMP18_Tenun Ikat Indonesia.pdf

Fajriatun, I., & Roviati, E. (2022). The Development of E-Learning Media by Using Eduflow Application Spermatophyta Material. Tarbiyah : Jurnal Ilmiah Kependidikan, 11(1), 38. https://doi.org/10.18592/tarbiyah.v11i1.4190

Funa, A. A., Gabay, R. A. E., & Ricafort, J. D. (2021). Gamification in Genetics: Effects of Gamified Instructional Materials on the Stem Students’ Intrinsic Motivation. Jurnal Pendidikan IPA Indonesia, 10(4), 462–473. https://doi.org/10.15294/jpii.v10i4.32143

Haya, F. D., Waskito, D. S., Pd, M., Fauzi, A., Pd, M., Fisika, P., & Keguruan, F. (2014). Pengembangan media pembelajaran gasik. 2(1), 11–14.

Indra, W., & Fitria, Y. (2021). Pengembangan Media Games IPA Edukatif Berbantuan Aplikasi Appsgeyser Berbasis Model PBL untuk Meningkatkan Karakter Peduli Lingkungan Siswa Sekolah Dasar. Jurnal Edukasi Matematika Dan Sains), 9(1), 59–66. https://doi.org/10.25273/jems.v9i1.8654

Istati, M. (2017). Penguatan Keterampilan Konseling Anak: Memahami Karakteristik Anak melalui Permainan Balogo. Jurnal Tarbiyah : Jurnal Ilmiah Kependidikan, 6(2), 1–9. https://doi.org/10.18592/tarbiyah.v6i2.1571

Istikomayanti, Y., Mitasari, Z., Trianawati, A., & Emqi, M. F. (2022). Pendampingan Literasi Dasar Santri Taman Pendidikan Qur’an Nurul Huda Melalui Pojok Baca di Kota Malang. GERVASI: Jurnal Pengabdian Kepada Masyarakat, 6(2), 452–463. https://doi.org/10.31571/gervasi.v6i2.3886

Marshall, S. L., Forrester, J., & Tilsen, J. (2024). Science for our children: Othermothering leadership within an elementary science network. Journal of Research in Science Teaching, 61(3), 533–555. https://doi.org/10.1002/tea.21927

Okra, R. (2023). The development of educational game-based learning media in natural science subject for elementary school students. Jurnal Inovasi Teknologi Pendidikan, 10(2), 122–132. https://doi.org/10.21831/jitp.v10i2.54890

Prameswara, A., Siswanto, R., Kreatif, F. I., Telkom, U., Baca, M., Jalanan, A., & Edukatif, P. (2016). Perancangan Board Game Edukasi Sebagai Media Pembelajaran Untuk Educational Board Game As Instructional Media To Develop Reading Interest Of Street. 3(3), 423–430.

Pritasari, A. C., & Jumadi, J. (2018). Development of Science Learning Tool Based on Problem Based Learning with Google Classroom to Improve Argumentation Skill. Biosaintifika: Journal of Biology & Biology Education, 10(2), 348–355. https://doi.org/10.15294/biosaintifika.v10i2.14320

Rahayu, R., T. M. (2019). Urgensi Kompetensi Pedagogik Guru dalam Menghadapi Transformasi Pendidikan Abad 21. Jurnal Basicedu, 6(3), 524–532.

Reilly, N. O., & Gillic, C. (2023). Parents As Facilitators Of Young Children ’ S Steam Learning In Early Childhood : A Literature Review . February, 0–37.

Rohman, M. A., & Mutmainah, S. (2015). Pengembangan Media Permainan Monopoli Dalam Pelajaran Seni Budaya dan Keterampilan Kelas VI SDN Tanamera I. Jurnal Pendidikan Seni Rupa, 3(1), 47–56.

Siskawati, M. Pargiti, P. (2016). Pengembangan Media Pembelajaran Monopoli Untuk Meningkatkan Minat Belajar Geografi Siswa. 4(1), 72–80.

Siswanto, Y., & Putra, B. E. (2013). Rancang Bangun Aplikasi Mobile Game Edukasi Ilmu Pengetahuan Alam Untuk Anak Kelas VI Sekolah Dasar. Rancang Bangun Aplikasi Mobile Game Edukasi Ilmu Pengetahuan Alam Untuk Anak Kelas VI Sekolah Dasar, 5(4), 6. http://ijns.org/journal/index.php/speed/article/view/1019

Su, T. F., Cheng, M. T., & Lin, S. H. (2014). Investigating the effectiveness of an educational card game for learning how human immunology is regulated. CBE Life Sciences Education, 13(3), 504–515. https://doi.org/10.1187/cbe.13-10-0197

Sudarmin, Sudarmin, R Febu, M Nuswowati, W. S. (2016). Development of Ethnoscience Approach in The Module Theme Substance Additives to Improve the Cognitive Learning Outcome and Student’s entrepreneurship. The 3rd I, 755(1). https://doi.org/10.1088/1742-6596/755/1/011001

Sudarmin, S., Prasetya, A. T., Mahatmanti, W., Dewi, S. H., & Pujiastuti, R. S. E. (2022). Pelatihan Pembelajaran Proyek Terintegrasi Etno-Stem Untuk Pembuatan Teh Herbal Hutan Tropis Sebagai Imunitas Tubuh Covid-19. Journal of Community Empowerment, 2(2), 44–46. https://doi.org/10.15294/jce.v2i2.58999

Susanto, A., Raharjo, & Prastiwi, M. S. (2012). Permainan Monopoli sebagai Media Pembelajaran Sub Materi Sel pada Siswa SMA Kelas XI IPA. BioEdu, 1(1), 1–6.

Triyanto, J., Janjua, P. Z., Samad, G., Khan, N., Ishaq, M., Rumiati, A. T., Permatasari, E. O., Bakkelund, J., Karlsen, R., Bjørke, Ø., Suryakumar, S., Karunakaran, K. P., Bernard, A., Chandrasekhar, U., Raghavender, N., Sharma, D., Çelik, A., Yaman, H., Turan, S., … Tohirin, M. (2017). 6(1). Jurnal Sains Dan Seni ITS, 6(1), 51–66. https://doi.org/10.12962/j23373520.v6i1.22451

Zubaidah, S. (2020). Keterampilan Abad Ke-21: Keterampilan yang Diajarkan Melalui Pembelajaran. Online. 2, 1–17.

Downloads

Published

2024-12-22

How to Cite

Kaka, T. Y. B., Istikomayanti, Y., & Aldya, R. F. (2024). Board Game as An Evaluation Instrument for Classification of Living Things Material. Tarbiyah : Jurnal Ilmiah Kependidikan, 13(2), 115–123. https://doi.org/10.18592/tarbiyah.v13i2.11989

Issue

Section

Articles