ENHANCING NEWS WRITING SKILLS THROUGH GAMIFICATION AMONG GRADE 11 STUDENTS
DOI:
https://doi.org/10.18592/ptk.v11i02.18814Abstract
This study was motivated by the low interest and persistent difficulties students face in producing well-structured news texts that adhere to linguistic conventions. Consequently, there is a pressing need to implement innovative learning strategies capable of directly enhancing student engagement. To address this issue, a Classroom Action Research design was employed using the Kemmis and McTaggart spiral model, conducted over two cycles. The purpose of this study was to improve the news-writing skills of 11th-grade students at Muhammadiyah 1 Surakarta Senior High School through a gamification-based learning approach utilizing Wordwall, Quizizz, Canva, Padlet, and Google Forms. Data were collected through classroom observations and writing assessments using student worksheets and project task sheets. The findings indicate that all students (100%) demonstrated improvement, with the average score increasing from 70 in Cycle I to 84.2 in Cycle II. Students exhibited better comprehension of news-text structure, more effective language use, and clearer sentence construction. Overall, the results confirm that gamification can significantly enhance student motivation and competence in news-writing tasks. Keywords: Gamification, News Texts, Writing Skills, Classroom Action ResearchReferences
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